Changelog now maintained here
Source code compiles unmodified on Windows(cygwin) and linux.
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23/05/04: Sourceforge project 'assimilate3d' registered.
assimilate-0.0.1 released.
09/05/04: Extremely basic physics added: gravity and friction.
08/05/04: Entities. Camera system rewritten to use entities. Screenshot
New commands: entities, entload, entselect, entposition
01/05/04: Improved camera movement to include collision detection against the BSP.
28/04/04: Quake3 BSP format support. Screenshots
New commands: map
25/04/04: Added gui elements and a gui system. Screenshot
20/04/04: Added skybox. Screenshot
20/04/04: Improved camera.
Mouse look added, new cvars: m_pitchspeed, m_yawspeed,
m_sensitivty.
17/04/04: Added time element.
15/04/04: Camera implemented.
14/04/04: Camera cvars, aliases, and binds added.
13/04/04: Now loads and executes commands from 'mygame.cfg' at start up.
13/04/04: Added /exec command.
13/04/04: Console variables expand in strings, eg: set foo 1; echo $foo
12/04/04: Added support for keybindings and keynames (>/bind escape quit)
New commands: bind, unbind, bindlist
12/04/04: Added support for console variables and aliases.
New commands: set, unset, cvars, alias, unalias, aliaslist
25/03/04: Added support for console commands.
New commands: quit, echo, help
25/03/04: Console transparency animation, background textures.
25/03/04: Starting on quake-style console.
24/03/04: Binary MilkShape3d model support w/textures.
24/03/04: Basic model support.
24/03/04: Some math functions.
23/03/04: Basic font support.
23/03/04: TGA texture support.
23/03/04: Basic texture support.
22/03/04: Main
22/03/04: SDL and OpenGL support.
22/03/04: Beginning 'myGame' 3D engine project.
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