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23/05/04: Sourceforge project 'assimilate3d' registered. assimilate-0.0.1 released. 09/05/04: Extremely basic physics added: gravity and friction. 08/05/04: Entities. Camera system rewritten to use entities. Screenshot New commands: entities, entload, entselect, entposition 01/05/04: Improved camera movement to include collision detection against the BSP. 28/04/04: Quake3 BSP format support. Screenshots New commands: map 25/04/04: Added gui elements and a gui system. Screenshot 20/04/04: Added skybox. Screenshot 20/04/04: Improved camera. Mouse look added, new cvars: m_pitchspeed, m_yawspeed, m_sensitivty. 17/04/04: Added time element. 15/04/04: Camera implemented. 14/04/04: Camera cvars, aliases, and binds added. 13/04/04: Now loads and executes commands from 'mygame.cfg' at start up. 13/04/04: Added /exec command. 13/04/04: Console variables expand in strings, eg: set foo 1; echo $foo 12/04/04: Added support for keybindings and keynames (>/bind escape quit) New commands: bind, unbind, bindlist 12/04/04: Added support for console variables and aliases. New commands: set, unset, cvars, alias, unalias, aliaslist 25/03/04: Added support for console commands. New commands: quit, echo, help 25/03/04: Console transparency animation, background textures. 25/03/04: Starting on quake-style console. 24/03/04: Binary MilkShape3d model support w/textures. 24/03/04: Basic model support. 24/03/04: Some math functions. 23/03/04: Basic font support. 23/03/04: TGA texture support. 23/03/04: Basic texture support. 22/03/04: Main 22/03/04: SDL and OpenGL support. 22/03/04: Beginning 'myGame' 3D engine project.
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